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Arcade Action Music Puzzle Racing RPG Sports StrategyPublished: July 3, 2009
What do you get if you combine the intuitive touch controls found in Flight Control with some old school top down racing? You get DrawRace from RedLynx, and a whole lot of fun.
When I first took a look at DrawRace at the App Store I thought it was a stupid idea to draw the route [...]
Published: July 2, 2009
Carjack Streets supports more languages with it’s 1.2 update.
Published: July 1, 2009
Not content with having one of the best racvers on the iPhone. Firemint have been playing around with the power under the hood of the 3GS. Since the game uses a high fidelity physics engine, adding cars is a good test for pushing the hardware.
Published: June 17, 2009
Firemint have added Facebook connection within Real Racing. Using their CloudCell system, your racing stats and leaderboards will be added to your Facebook page so you can compare stats with your friends. You can add the Real Racing plugin to facebook here
Published: June 14, 2009
Back in 1983, Track and field was released into arcades. The button mash-tastic game was responsible for many a bruised finger. So has International athletics for iPhone hopped, skipped and jumped into the future of gaming, or been left in the sand of mediocrity?
Let’s break down each event separately.
Running
Comprising of 100m, 400m, 1500m and 110m [...]
Published: June 11, 2009
Leagues are possibly the trickiest to understand, yet potentially the most exciting and innovative component of Real Racing. Leagues come into their own as the server population grows, and will serve as a kind of massively multiplayer racing career meta game (or MMRCM!!
that will add immensely to Real Racing’s replay value.
Published: June 11, 2009
Artificial Life have released screens of their upcoming F1 racing game ‘BMW Sauber F1 team: Racing 2009′.
Published: June 10, 2009
The first thing that will grab you in Real Racing are the amazing graphics. Even the intro is rendered graphics, not video. In game the menus are perfect, highly contrasted, clear typography and easy usability. In game I’m always impressed by the level of detail. First, in the levels you have trees, signage, crowds, everything that makes this feel like a real racing experience. While driving you will even get lens flare while driving toward the sun. Second, you have details in the way the game is designed. In the cockpit view you can see your driver shift, the details in the steering wheel & gauges and even the seams in your racer’s gloves. The graphics in Real Racing will blow you away. The frame rate is quick, and the details and scenery are spectacular.
Published: June 10, 2009
syncRage presents its first iPhone game: TAXI DRIVE New York!
Published: June 8, 2009
Today at Apple’s Keynote, Gameloft announced Asphalt 5, the sequel to their successful racing series. We reviewed Asphalt 4 here.