Published: March 13, 2009
Continuing our coverage of Car Jack Streets on the run up to it’s release, we sit down with Paul Farley, Managing Director of TAG games, to talk about the game in more detail. Paul talks about the inspiration for CJS, and being on the original team behind the first GTA. We discuss 2D vs 3D; the storyline; the characters and vehicles of the game; how the gameplay works, including realtime and unique procedural mission creation… as well as how it compares to Payback on iPhone and the upcoming China Town wars on DS.
Click here to visit our podcast page on iTunes to download it, or here to listen in your browser.
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4 Comments on "TAG’s Paul Farley talks Car Jack Streets"
iPGN-Matt on Fri, 13th Mar 2009 4:54 am
Wow that was an excellent interview. Hurray for the entertaining accents!
Graham on Fri, 13th Mar 2009 1:01 pm
Is there a Transcribing of this anywhere?
iPGN-Nige on Fri, 13th Mar 2009 2:09 pm
Hi, I only recorded it last night. If I find some time, i’ll write the highlights out… but until then I’d rather concentrate on news and the many reviews I have stacking up.
having said that it’s best to listen if you can, you can download it direct to iPhone from the iTMS.
BadYeti on Fri, 13th Mar 2009 9:50 pm
Nice interview. The platform can definitely use a better game in this genre than Payback.